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July 2 Battle Charge Game Update

Battle Pass

To get the Battle Pass, jump into Apex Legends and head to the Battle Pass tab in the store. Grab the Battle Pass for 950 Apex Coins or the Battle Pass Bundle for 2,800 Apex Coins (containing 4,700 Apex Coins’ worth of content!), and you’re all set.


Check out the full details and FAQ.

Challenges

Take on Daily and Weekly Challenges to score bonus Battle Pass XP and level up even faster.

New Content Types

Skydive emotes, music packs, and unique loading screens are now part of the rewards track.

More Legendaries and Crafting Materials

Grab even more Legendary skins from the reward track and earn enough Crafting Materials to create a Legendary item of your choice.

Free Rewards

Everyone who plays Apex Legends Season 2 can earn:

  • Hot Rod Wattson skin
  • Five Apex Packs
  • Season 2 stat trackers for each Legend

There are many new things to discover in Kings Canyon!

Kings Canyon Changes

The Leviathans have breached Kings Canyon, and it’ll never be the same. Many areas have been affected by our new guests. Enjoy exploring the changes!

New Legend: Wattson

  • Passive: Spark of Genius
    • Ultimate Accelerants fully charge Wattson’s Ultimate Ability. Standing near an Interception Pylon boosts Wattson’s tactical recharge rate.
  • Tactical: Perimeter Security
    • Create electrified fences by connecting nodes. Fences damage and slow enemies.
  • Ultimate: Interception Pylon
    • Place an electrified pylon that destroys incoming ordnance and repairs damaged shields (can place up to three pylons at one time).

Watch her in action here.

Ranked Leagues

Check out the full details on how Ranked Leagues works, our goals, and more here.

One thing we forgot to mention previously: players abandoning in Ranked will be penalized both with a matchmaking penalty, and will have any potential RP gains zeroed out. On top of that, they will pay an additional RP cost equal to their match entry cost. For example, if a Gold player gets 4 kills and would have finished Top 5 but abandons his or her match on purpose, that player will get 0 RP for kills and placement, pay the 2 RP entry cost, and pay another 2 RP abandon penalty cost on top of that.

2.0 Patch Notes

Weapons

New Airdrop Weapon: L-STAR EMG

  • See it in action here.
  • Fires large high-damage plasma projectiles.
  • Will overheat if player fires for too long.
  • Comes with its own limited ammo supply.
  • Only available in Airdrops.

New Hop-Up: Disruptor Rounds

  • Increased damage to shielded targets.
  • Compatibility: Alternator / RE-45.

New Hop-Up: Hammerpoint Rounds

  • Increased damage to unshielded targets.
  • Compatibility: P2020, Mozambique.

New Attachments: Energy Mags

  • Increased magazine capacity.
  • Increased reload speed at rare tier and above.
  • Reduced default mag sizes on compatible weapons.
  • Compatibility: Havoc, Triple Take, Devotion.

Skullpiercer Hop-Up

  • Upgraded to gold tier and increased rarity.

Weapon Buffs

  • Flatline: damage 16 -> 19
  • P2020: damage 12 -> 13
  • Triple Take + Precision Choke: choke time 1.5 -> 1.1
  • Alternator:
    • damage 13 -> 15
    • recoil mitigation increased for all barrel attachments.
  • Kraber:
    • damage 125 -> 145
    • headshot scale 2.0 -> 2.05
    • leg damage scale 0.76 -> 0.8
    • slightly increased rarity.

Arc Star Tweaks

  • Increased ignition delay from 2.5 to 2.8 seconds.
  • Sticking an Arc Star to a player with full health and no armor will now down them.
  • Players at the edge of the explosion no longer have their shields completely shredded.

Ammo Stack Sizes

  • Shotgun max stack reduced from 64 to 16. Players now need multiple stacks of ammo to run a shotty.
  • Energy max stack increased from 60 to 80; now matches Light/Heavy ammo.

Rotated Gold Weapons

  • Flatline
  • Alternator
  • RE45
  • Mozambique
  • P2020

Airdrop Weapon Spawn Rates

  • L-STAR added to airdrop weapon loot tables.
  • Airdrop weapon spawn rates now change based on early/mid/late game. For example, early game will spawn more Krabers, end game will spawn more Mastiffs.

Performance Optimizations

  • Improved performance when firing weapons, especially for multi-projectile weapons like shotguns and Triple Take.
    • In our testing this has contributed to a smoother overall experience on both server and client, particularly during early game combat situations.

Bug Fixes

  • Fixed an exploit where players could use weapon inspect to cancel out other weapon behaviors.
  • EVA-8: ADS recoil now resettles back to starting point instead of a randomized offset of the starting point.
  • Thermite Grenades: fixed an issue where players downed with thermite could be invincible to thermite after being revived.

LEGENDS

General

  • Fortified [ Gibraltar, Caustic ]
    • Damage reduction increased: 10% -> 15%
    • Fortified Legends are now immune to slow effects from weapon fire
  • Low Profile [ Wraith, Lifeline, Pathfinder ]
    • Low Profile increases incoming damage by 5%.

Bloodhound

  • Eye of the Allfather
    • Enemies scanned are now tracked in real time instead of leaving a ghost image behind. The tracking lasts for 1.5 seconds.
    • Increased the angle of the scan from 90 to 110.
  • Tracker
    • Increased clue duration from 60 seconds to 90 seconds.
    • Fixed a bug where energy weapons wouldn’t leave behind weapon fired clues.
    • Fixed a bug where movement clues would sometimes not be generated.

Mirage

  • Vanishing Act
    • Mirage can now cancel out of his cloak early.
    • Mirage now has a small delay when disabling cloak.

Caustic

  • Nox Gas
    • The magnitude of Nox Gas’ slow effect is reduced by 50% when effecting teammates.

Gibraltar

  • Dome of Protection
    • Increased shield duration by three seconds.

Pathfinder

  • Updated the hit box to better conform with the base model.
  • We are planning to make adjustments so Pathfinder’s hitbox better reflects Legendary skins in cases where they differ from the base model.

Lifeline

  • D.O.C. heal drone now gets destroyed after two damage ticks by the Ring.

Stats Page

  • Added a Stats page. You can access it by hovering over your name in the Lobby and clicking it to inspect. The page will show your overall account stats, stats for each season, and Ranked Series stats.
  • We’re sure you all will have feedback on other stats you’d like to see here. What we’re shipping with Season 2 is just the start and we’re planning to build on it. We won’t promise anything but definitely let us know what other stats you want shown after you’ve played around with it.
  • KNOWN ISSUES: There will be some stats (like Assists) that will start counting for Season 2 but won’t account for progress before that. This is because until we added the feature, this stuff wasn’t being counted. We’re looking at future improvements to retroactively update these areas that we hope to address down the road.

The Ring

With Season 2, we’re trying out new circle closing speed, size, and damage that applies to both Ranked Leagues and the normal Apex Queue.

  • Ring damage is now as follows:
    • Round 1: 2% damage taken per tick.
    • Round 2: 5% damage taken per tick.
    • Round 3: 10% damage taken per tick.
    • Round 4: 20% damage taken per tick.
    • Round 5: 20% damage taken per tick.
    • Round 6 and beyond: 25% damage taken per tick.
  • Ring start and closing speed is now the following:
    • First Circle
      • Starts closing after: 3 minutes.
      • Time to close: 2 minutes.
    • Second Circle
      • Starts closing after: 2 minutes 30 seconds.
      • Time to close: 2 minutes.
    • Third Circle
      • Starts closing after: 2 minutes 15 seconds.
      • Time to close: 2 minutes.
    • Fourth Circle
      • Starts closing after: 2 minutes.
      • Time to close: 2 minutes.
    • Fifth Circle
      • Starts closing after: 1 minute 30 seconds.
      • Time to close: 1 minutes 40 seconds.
    • Sixth Circle
      • Starts closing after: 1 minute 30 seconds.
      • Time to close: 1 minutes 40 seconds.
    • Seventh Circle
      • Starts closing after: 2 minutes.
      • Time to close: 1 minute 20 seconds.
    • Eighth Circle
      • Starts closing after: 20 seconds.
      • Time to close: 1 minute 20 seconds.
  • Ring radius for the first circle has been slightly reduced and is about 9% smaller than it was before.

Quality of Life

  • Pings
    • When pinging a closed door, the player will now say “closed door here.”
    • When pinging an open door, the player will now say “someone’s been here.”
    • When a player requests a hop-up, if the gun only accepts one kind of hop-up, the player will call out the specific hop-up they’re looking for. If the gun accepts multiple hop-ups, the player won’t vocalize it but all possible hop-ups requested will show up in the feed.
  • Arc Stars that are stuck to players should no longer fail to do damage when the part of the player it is stuck to is intersecting another object.
  • Made visual improvements to the Legends while in the lobby and character select.
  • Added improvements and polish to the Legends’ animations while skydiving.
  • Improved melee hit detection on the hover tank while it’s moving.
  • Made server optimizations.
  • Improved server and client performance when firing weapons, especially for multi-projectile weapons like shotguns and TripleTake.
  • Large doors and Supply Bins can now be used while viewing them from extreme angles.
  • Slow effects will now slow players equally regardless of their controller settings.
  • Wraith’s Heirloom will now more reliably show its lightning visual effects.
  • Heal items will now more reliably show the correct model when switching between different types.
  • General optimizations to improve framerate.
  • Fixed an issue with geometry sometimes flickering when viewed from a long distance.
  • Death Box rarity colors are now more visible from a distance.
  • “Send Friend Request” tool-tip now shows up when hovering over teammates’ banners while viewing the “Squad Eliminated” screen and “Squads” tab during a match.
  • Made adjustments so your weapon won’t play its priming animation when you pull it out after skydiving.
  • Fixed an issue with skydive continuing to loop falling soundFX after landing.
  • Apex Legends will no longer swap from full screen to windowed mode automatically if you shift to focus on other applications while Apex Legends is booting up.
  • Fixed an issue with players seeing their Origin friends listed as offline when they aren’t.
  • Made improvements to voice chat for PC.
  • Fixed an issue where you could lose your Steam friends list after restarting Apex Legends on PC.
  • Fixed an issue where sometimes players would get a black screen during character select.
  • Added “Flash Hider” description to the Gold Barrel Stabilizer attachment. It always did this, but the information wasn’t provided elsewhere, so we added it to the description when inspecting the attachment.

Bug Fixes

  • Fixed a hit registration bug that could occur if you fired your weapon while being damaged by an enemy shotgun.
  • Fixed a bug where sometimes load screens would not appear properly and players would temporarily see the training map before loading into a match.
  • Fixed an issue with players not always hearing selected quip dialogue when performing a finisher or being executed.
  • Fixed an issue causing Apex Legends to not work correctly when SLI or Crossfire is enabled.
  • Fixed a bug with the consumables wheel sometimes appearing blank.
  • Fixed a bug where players would sometimes get stuck on the Battle Pass Level screen.
  • Fixed a bug where the unlock button would be greyed out when trying to view rewards.
  • Fixed a bug where players would sometimes be unable to exit the Battle Pass tab after selecting it from the lobby.
  • Fixed an exploit where players could jump while downed.
  • Fixed an issue where sometimes the game would crash to the Dashboard when entering character select on Xbox One.
  • Fixed a bug where pinging a sniper stock in your inventory would show up as “looking for grip.”
  • Fixed a bug that caused players and loot to begin sliding permanently or launching inconsistently onto Supply Ship surfaces after doing melee attacks against the Supply Ship walls.
  • Fixed a bug that could cause players to shift to a location under the map when switching between players while spectating.
  • Fixed a bug that caused melee attacks to slow down and not deal damage when performed while inspecting an item.
  • [Xbox One only] Fixed a bug where players were not being rewarded “The Player” achievement after hitting level 50. If you have reached level 50 and not received it in the past it should now be awarded retroactively.
  • Fixed a bug that sometimes caused Apex Legends to crash when plugging a PlayStation 4 controller into your PC while the game is active.
  • Fixed a bug that activated an “Out of Bounds” warning and timer while riding the Supply Ship over certain areas of Kings Canyon.
  • General improvements to game stability related to various script errors.
  • Legends
    • Bloodhound
      • Fixed a bug where players wouldn’t create movement evidence markers unless they were sprinting.
      • Fixed a bug where sometimes energy weapons wouldn’t create “weapon fired” evidence markers.
    • Wraith
      • Fixed a bug where Wraith’s jetpack boosters could still be seen while phasing.
      • Fixed an issue where in some rare cases, performing a Finisher while a down player is entering a Wraith Portal would cause a crash.
      • Fixed an exploit that allowed players to place extra Dimensional Portals.
    • Octane
      • Fixed a bug that caused throwable items to bounce off a jump pad without actually touching it.


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